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Mass Effect Rifle - Blender Practice

After 7 years using mainly 3ds max, I’ve been practicing Blender for a while. This if one of the first assets I do using only Blender for modelling and UVs. Textures done in Substance Painter. Based on Mass Effect’s M-96 Mattock.

Santiago deus toolbag uplox
Santiago deus toolbag uplox
Santiago deus toolbag uplox
Santiago deus toolbag uplox
Santiago deus 4
Santiago deus toolbag uplox
Santiago deus 1

Here a few from Painter

Santiago deus 2
Santiago deus 3